Post by DanK on Apr 25, 2015 20:27:46 GMT -5
Here's something we need to work on.
The most valuable skill for CoC is to be able to look at a base and figure out how to attack it. It's easy to fall into the trap of using your chosen attack on any base regardless of suitability of that attack.
So what do we look at when we are scouting a base?
Where are the air defenses? Are they easy to get to, or are they centralized?
How am I going to lure the Clan Castle troops?
How accessible is the Archer Queen?
Do the Air defenses cover all the other defenses in the base, or are some of them unprotected?
Where are the potential double giant bomb locations?
All this stuff matters.
For example:
Base A looks pretty tough, but you've realized that there are not giant bomb spots inside the base. This is an easy base for a hog attack, since bombs are the only thing that really stop a hog attack.
Base B has centralized air defenses and several DGB locations. You elect to use HoLoWi, using balloons to take out the unprotected defenses, and hogs to get to the core.
Base C has spread out but accessible air defenses, and an accessible archer queen. This would be a good base for LaLoon or LaLoonian.
Double Giant Bombs:
This is very important. Hogs can easily survive a Giant Bomb if you use a heal spell to keep them from dying. They cannot survive a double giant bomb. If your hogs get caught in a DGB explosion, all of those hogs are dead, and there is nothing you can do about it. Game over. So how do we mitigate this?
1) Use golem(s) to trigger them first, esp when killing the archer queen
2) Use hogs or loons to destroy some defenses, thus changing the PATHING of your hogs when you deploy them. You can destroy a key defense and completely change the route the hogs take.
The most valuable skill for CoC is to be able to look at a base and figure out how to attack it. It's easy to fall into the trap of using your chosen attack on any base regardless of suitability of that attack.
So what do we look at when we are scouting a base?
Where are the air defenses? Are they easy to get to, or are they centralized?
How am I going to lure the Clan Castle troops?
How accessible is the Archer Queen?
Do the Air defenses cover all the other defenses in the base, or are some of them unprotected?
Where are the potential double giant bomb locations?
All this stuff matters.
For example:
Base A looks pretty tough, but you've realized that there are not giant bomb spots inside the base. This is an easy base for a hog attack, since bombs are the only thing that really stop a hog attack.
Base B has centralized air defenses and several DGB locations. You elect to use HoLoWi, using balloons to take out the unprotected defenses, and hogs to get to the core.
Base C has spread out but accessible air defenses, and an accessible archer queen. This would be a good base for LaLoon or LaLoonian.
Double Giant Bombs:
This is very important. Hogs can easily survive a Giant Bomb if you use a heal spell to keep them from dying. They cannot survive a double giant bomb. If your hogs get caught in a DGB explosion, all of those hogs are dead, and there is nothing you can do about it. Game over. So how do we mitigate this?
1) Use golem(s) to trigger them first, esp when killing the archer queen
2) Use hogs or loons to destroy some defenses, thus changing the PATHING of your hogs when you deploy them. You can destroy a key defense and completely change the route the hogs take.